- Shaders and lightings are not optimized for Web version -

- Windows Build highly recommended -

While it's "just" a simple Asteroids-like prototype, could you have guessed that's also n ideal starting point for prototyping out an expansion technology?

It also is the perfect way to start working on 3D modelling, animations, breast expansion, customization, and more.

This isn't intended to be a complete game, but rather the first in a series of experiments to test 3D techniques and explore gameplay ideas for BE-focused projects. The ultimate goal is simple: to create a game with solid, fun mechanics and BE elements - beyond the usual visual gimmicks.

If you have any cool ideas that combine fun gameplay mechanics with BE, feel free to share them!

(I may or may not adding/improve sfxs, model, animations, clothes, size, customization, and gameplay....)


No nudity planned (for now?)

Follow me on Patreon!

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
AuthorJaahKii
GenreAction
Made withGodot
TagsAdult, Asteroids, breast-expansion, Erotic, Indie, No AI, Sci-fi, Singleplayer

Download

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Click download now to get access to the following files:

Inflatoids_x86_64.zip 53 MB

Comments

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(+4)

One of the genres I think would most suit a 3D BE game is Katamari, Tasty Planet, Agar.io, ect. where the main gimmick is that colliding with something smaller than the player character causes the character to grow. This uses the boobs directly in the gameplay mechanic- it's not just a representation of your progress, it literally is your progress, because bigger boobs allows you to access larger areas and do more things. What's more, it forces the brain to comprehend the boobs' size, because they're being visibly compared to nearby objects.

How far such a game should be taken is up to preference, but the only significant limit is when there kind of stops being... stuff. Which is well beyond the size of the earth. That's not to say that developing models for a wide range of sized objects won't be difficult, so it does depend on the developer's time.

(+1)

You're right, Katamari-like games could be really accurate! I didn't considered that, thanks! It could be interesting, though I already visualize some "artistic" difficulties like balancing the camera's pov with in-game clarity....
Btw, I believe we have some discords in common so feel free to DM me if you'd like to talk about this topic!

PS: how the heck I didn't followed you before? lmao